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Alisia Dragoon
  August 14, 2014  

Alisia Dragoon is one of my favorite Genesis titles. It's a side-scrolling platformer with unique gameplay elements. I suppose it was a relatively unknown game? Thankfully, it was at my rental store, so I was able to enjoy it when I was around 13 years old. And boy, was I obsessed. It's one of the few games that I took to the next level to beat on the highest difficulty. I know I rented it more than once. I remember that one of my friends slept over one of those weekends, and I showed her the game. She was completely disinterested. Thankfully, a week later she got run over by a video game delivery truck for her insolence. Seriously, HOW CAN YOU NOT LIKE THIS GAME???? 

*Ahem* So, why is this a good game? First of all, you are this kick-ass chick who shoots freakin' lazer beams from your hands!!! Second of all, you have "familiars" that help you throughout your journey. You can level them up individually and switch between them as needed. Third of all, the soundtrack is amazing! Here are some of my favorites:

Stage 1-1

Stage 3

Stage 4

After quite a few years, I was able to acquire this game, and I recently spent an evening playing it with a friend. The game itself isn't overly hard (on normal difficulty, that is), but as is usually the case, there are some gameplay elements that take some getting used to. Your attack can be charged, but this is achieved by NOT pressing anything. Your attack power is reduced as you hold in the attack button. Of course, waiting for your power to max is ideal, but sometimes the best thing to do is hold the button for a second, let go for a second, and hold the button again to keep the power consistent. One other thing to note is that when you attack, you have a constant stream of lightning flowing as long as you're holding the button down, which is awesome. However, as awesome as that is, it is counterbalanced by the fact that enemies are flying at you in rapid succession. Therefore, staying still tends to be a death sentence.

The main challenge in this game lies in locating the hidden powerups, levelups for your critters, and lifeups that are sprinkled around from level to level. It is absolutely imperative that you find most if not all of the powerups. If not, things get hellish rather quickly. The other challenge is to find the continues. You start with no continues at all, although the first couple are easy to get. You have to look in every nook and cranny to find these items. But, as long as you take the time to search for them, there shouldn't be a problem.

I had a lot of fun playing this again, but I wasn't able to beat the game, unfortunately. I gave it a gallant effort--I think I restarted four times, and one of those was because I missed a vital powerup (thankfully it was in Stage 1). I just didn't get enough continues, unfortunately. I did make it to the last stage, just not the final boss. If it were child me, I more than likely would have stayed up until I beat the game, but old me couldn't take having to restart so many times. Boo-hoo   Of course, I'll revisit it. Now that it's fresh in my memory again, I have no doubt that another evening will result in victory. Just gotta pry my eyes off of Prison Architect...

So... yeah. RIP, Dragon Quest Conquest. Time for new blogs!!
  August 06, 2014  
I had every intention of completing all of the Dragon Warriors/Quests in order. I figured it wouldn't take too long, based on how I played them as a kid. And, I really enjoyed blogging about my experiences. But once I finished Dragon Warrior 4, I hit a roadblock. Basically, I had already played and beaten Dragon Quest 5 for PS2, so I really didn't want to play it again. For me, at least 10 or 20 years needs to go by before I feel like playing these RPGs again  

So, after deciding to skip DQ5, I took a long time obtaining DQ6 for SFC. By the time I did get it, I was already on to other games. Why didn't I blog about those? Wish I knew. At any rate, I have not forgotten about Dragon Quest, but I haven't had the hankering to play another one in the series for around two years now. I actually haven't played any DQ's after DQ5, so I know I'm missing out on a lot, but I'll have to wait until I get the bug to play it again.

Bah, selection is a killer. I would love to go back to the days when all you had was one rental for two nights and there weren't many good games to choose from!

2012 Dragon Warrior/Dragon Quest Conquest: Part IV
  August 16, 2012  
Before the end of 2011, I set forth on a quest to save young maidens and vanquish dragons. On a lark, I decided to tackle the entire Dragon Warrior/Quest series, buying many of the games as I go to complete the collection. It's been around 20 years since I've last played any of the NES titles, and I've never played the ones for GBC or DS. Do I have what it takes to play through every Dragon Warrior/Quest game ever made?
I am ookii_risu. This is my story...
4. Dragon Warrior IV (NES)

This was my favorite of the four NES games as a kid. At first, I wasn't sure which version to play since I had three: NES, PS1 (JP), and DS. I decided to go with the NES version because it has been 20 years, and it made more sense to go with the original.

I realized pretty quickly that this is my favorite game, but not for the reasons that I originally felt it was the best when I was younger. I am currently making a diagram of it, so I don't want to go into detail yet. There is just too much.  

Anyway, I will begin by recommending this game as a great beginner RPG because it is broken into chapters. The chapters are very short, in essence mini RPGs that last only a few hours, as opposed to tens of hours. Each chapter involves different characters, making the stories fresh and interesting. And just like each chapter is different, so is the music. 
Sugiyama Koichi's composition REALLY shines in this game. I loved his music in the other games, but there is a lot more to it in DW4. I'm loving it. 

The other no-brainer reason to recommend this to beginners is that there is very little grinding, if any. I always like to grind in the beginning of any RPG, mainly to save for money to buy better weapons and armor, but it's not such a big deal in this game. In fact, I'd say that--so far--this game requires the least amount of grinding in the series. If I ordered the series according to most grinding to least, it would be DW2>DW1>DW3>DW4.

Chapter 1

So, the funny part of this game was that you input your hero's name and select the sex. I decided to go ahead and select Female since I vaguely remember actually selecting it when I played this before. Then, Chapter 1 begins. You are an imperial soldier, blah blah... Ragnar??? How confusing? So, instead of some chick in armor I'm this middle-aged asshole with a "horseshoe" mustache. Normally, I would be pissed, but since mustaches trump pretty much everything, I went in whole hog. 

And why are you not playing as the hero yet? Here's the deal: Recently some kids have been abducted by some not-so-nice-and-yet-cute-looking monsters, so Ragnar has to find them and save them. During his mission, he discovers that the hero (you) are also a kid, and he swears to protect you so that you can defeat the ultimate evil that is plaguing the world.

So, this chapter is a bit reminiscent of the first Dragon Warrior because it is you and you alone. Despite that, there is little grinding, as I said. The chapter begins with you and some other imperial soldiers standing before the king. The king looks really old... he's not "Chef" anymore. I was a bit sad about that. In fact, no one in the game really looks like anyone from the previous three games. Apparently, this story has nothing to do with the previous three (thank God!), so it's a whole new, fresh world to explore.

Ahem... as I was saying, you must hurry up and find these kids. I noticed that the one soldier was moving toward the entrance, so I was trying to catch him to talk with him, but he kept on going. I finally caught up to him and talked to him, and he said "We must go slowly... slowly." What the hell? And it seemed like the same guy was everywhere you went before you got there, like a Warner Bros. cartoon. It was pretty funny going to the tower and seeing him on the verge of death, then going back to one of the towns where he was and see him walking around like nothing had happened.

The caves and tower have few rooms. There are some areas that can be dangerous, so you have to have enough herbs, but the only part of the chapter that has some challenge also provides you with a place to heal yourself completely. I thought that was a bit much, but again, great for beginners. Due to the lack of complexity of the dungeons, it's easy to find what you need. In fact, there is a part where you're in a cave and someone is telling you where to go! Of course, you need to explore the rest of the cave, but man... it's as if Enix didn't want you to miss a thing!

The new addition to this game is finding monsters who join you. In this chapter, Healie the healer joins you, allowing your magic-deprived soldier to be healed without using up herbs. The only thing I didn't like about this, however, is that monsters are AI and cannot be controlled. That sucks. I hate leaving things up to the computer. Be that as it may, Healie was fairly smart and knew what to do when the time arose.

And... that's about it for that. You save the kids, the king showers you with kisses, and you embark on a quest to find and protect the hero. THE END

Chapter 2

This starts off with a typical runaway princess plot. You are Alena, a tomboyish (and ridiculously strong) princess that wants to explore the world at the disapproval of her father, the king of Santeem. Apparently, the last time you broke out of the castle you left a giant hole in the wall, so a servant is "fixing" it up. Later, you can see that it is a poor job (using wood instead of brick??). This is one of the greatest tips to know in JRPGs: If something doesn't look right, there's probably a reason for it! So, you conveniently bash through the same place you escaped from before and head for a neighboring town. Not without your trusty henchmen, though! Here's who you have to rely on:

1. Some truck driver with turrets  (Cristo)

2. And Sir Didymus from Labyrinth  (Brey)

So... I guess it's not a surprise that Alena completely kicks ass and these two kinda blow, but I thought it was awesome. She is stronger than Cristo throughout the entire chapter. Brey is a fine magic-wielder, but who isn't?

Somewhere during the trio's journey, the king of Santeem becomes mute. Alena has to find a relic in a tower to save him. By providing this relic and curing the King's ailment, the King gives Alena permission to continue her adventure (like that really would have made a difference, anyway). She stumbles upon a tournament in Endor. The king there uses the tournament to attract strong people to his kingdom, but apparently he decided to offer his daughter's hand in marriage to the winner. The princess is already in love with someone else, and the king regrets his decision. If Alena wins, the princess wouldn't have to marry her (how unfair), so the king asks Alena if she will enter the tournament. Well, if you don't, the chapter won't end, so might as well, right? 

Unfortunately, the person who was winning the tournament prior to Alena entering, Necrosaro, did not show up to face her, so Alena won by default. Pretty anti-climactic. The princess does not need to marry now and is free to seek the suitor she desires! But... having second thoughts?

(Oh no, I'll never forget you said it... weep weep)

To be honest, I blew through this chapter as all of the chapters are short except the final one, so my memory of the entire event is a little fuzzy. I can say that Alena's overworld theme is my favorite of the bunch, and I enjoyed controlling a woman who wasn't a magic user and could do some serious physical damage. THE END

Chapter 3

Well, I beat this game a few weeks ago and kept forgetting to update this blog, so now my memory is fuzzy. Luckily, this was my favorite chapter as a kid, so I do remember most of it. You are Taloon, a fat, hairy guy wearing pajamas. You wake up each morning, get your lunch from your wife, pat your kid on the head, and head off to work. At first, it might be a daunting task to start making some money. If you want to, you can push an old man to church for 7 gold (the payoff becomes less and less the more you do it). You can even sell your lunch each day for 7 gold, which really doesn't affect you health-wise for doing so. There is a sign with some flowers around it that says "Don't step on the grass!" but you have to step on the grass to read it. Doesn't it seem like every RPG has something stupid like this in it?

After that, you hit the shop and talk to the owner. He pays you on commission (though it never seems like you make that much more or less each day). Once you get behind the desk, all sorts of people start coming in. They ask the same ridiculous question each time: "Is this a weapon shop?" You are actually given a choice to answer yes or no. Saying no will of course drive them out of the shop, so you say yes. Then they ask, "Will you show me what you have for sale?" and again, yes or no. What is the point of this? MWAHAHAA, I'll never show you my wares! I don't want to make any money!   If you say no, they yell at you. Why is this game torturing it's players with this crap EVERY TIME SOMEONE COMES TO THE SHOP? Anyway, the point is to just sell until night falls and you go home. You can choose to charge more, but you might drive away your customers. Sometimes they want to buy something and realize they don't have enough money. It takes a while to raise enough money to buy a good weapon, but I enjoy selling to those bozos. That was the part I remembered the most about the entire game, to be honest.

So, once you have some upgraded weapons/armor, you head out into the world and BEAT THE CRAP OUT OF EVERYTHING! No worries here, you just massacre stuff. This could be the easiest chapter of the game. At one point, you can hire a bard to help you go to a cave and obtain the great item that magically vanishes in Chapter 5, the iron safe. Taloon needs to raise a lot of money, so he needs the iron safe to protect himself if he dies. Well, since there is very little chance of him dying, it's a bit ironic to have that item in only this chapter. Taloon's mission is to get to Endor so he can set up his own store and have clueless people come and ask him if his store is a weapons shop. 

I'm skipping a few insiginificant things here, but the chapter ends with Taloon giving a bunch of money to an old guy so he can continue an escavation project. It's not difficult to save up the money. And so ends my favorite chapter. END

Chapter 4

Ok, this is going to be difficult... I'm dropping the ball on this one, because it's my least favorite of the chapters, and because I beat the game so long ago that I forget. The main characters of this chapter are Mara and Nara. Nara is a dancer (seriously, that is her class... wtf?) who wears no clothes, and Mara is a magic user who wears clothes. Otherwise, they look the same. I guess they are twins? And... they are hunting down a demon who killed their father, and his name is Ball Sack... er, that's Balzack. Not kidding. The chapter begins with the clotheless dancer doing what she does best, dancing around to the ooos and aaahs of her fans.

Here's where things get fuzzy for me, so this recap is going to be pathetic, but Mara comes and tells Nara it's their duty to find this Balzack guy and they go on a quest. What I do remember about this chapter is that leveling up is a bit bitchier in this one. I remember one of the characters dying a lot. Seems to take forever compared to the other chapters, but the tradeoff is that you have strong characters by the end, and it's perfect since the hero (in my case, the heroine) first runs into Mara (who is a fortune-teller walking the streets... um'kay).

The one thing I love about using these characters is they have their own battle music, and it's rocking. Unfortunately, they are not cool enough to keep using in Chapter 4 (at least, not to have leading the party), but the music is good while it lasts. Other than that, I can't remember a damn thing about this chapter, so... hmmm. I completely forgot about it when I was a kid, too, so I guess that says something. Obviously, they don't die, so I guess things ended well...? Now, on to the funny stuff:

If this is really talking about "pafupafu" in Japanese, it wins the series.   
Chapter 5

Might as well not even try to remember Chapter 4, so I move on to Chapter 5.

Keeping in mind that I decided to have a Heroine in my party, contemplate the following conversation I partook somewhere in the chapter:

Of course, I inherited these muscles from my barbarian mother! Now, let's get wet!!!  

The problem with talking about this chapter, though, is that this is a huuuuuuge section of the game. I can't possibly explain all of it, this isn't a FAQ afterall. There's so much to do. You're trying to find all of the party members, battlin' monsters, collecting medals for the Medal King, searching caves, etc. Truthfully, I spent a lot of that time in the casino saving up enough coins to get a Metal Babble Shield. Coins are expensive to buy, and the only way you can really win a lot of money is to play poker and hope that you can do well on the double-or-nothing or are lucky enough to get a winning hand. I spent a lot of time trying to get the infamous celebratory fanfare upon winning tons of coins:

I hit it big like that when I was a kid, but no matter how hard I tried (playing for hours), I just couldn't get it. I got the consolation big win song, which I can't find on the net  
It was pretty funny. My roommate and I were taking turns with the Casino, and he even got out a Di 4 for luck. We were using it like a Magic 8 Ball for a while and it was working! But, inevitably, it got ticked off at us, and we were losing again. Anyway, I probably spent twice as much time playing the damn casino than it would have taken to just beat the game.

OK, so here's one reason that Chapter 5 sucks. You have NO CONTROL over any characters other than your hero/heroine. You remove your hero from the party, you can't control ANYONE. That said, the AI isn't all that bad. They at least know when to heal each other. There are also very intricate commands you can give to everyone to use magic sparingly or not at all, which helps a lot. To be honest, though, the game is pretty easy as it is, and it would be ridiculously easy without the whole AI aspect. In terms of sheer speed of battle, it is pretty nice, also. You only need to worry about the main command for your party and what the hero is going to do.

One major thing to note is that ALENA IS THE BEST CHARACTER OF THE GAME, DO NOT LEAVE HER BEHIND. Seriously, she kicks mega ass. Give her the stiletto earrings (whatever that means) and watch her go to town. You might think that she's not doing that much damage, but actually she's doing more base damage by attacking twice. The kicker is that she has a phenomenal critical hit chance. If she doesn't do a lot of damage the first hit, she could crit and completely wipe the floor with enemies/bosses. She saved my skin tons of times by criting so much. 

Taloon is pretty cool, but he's just not as good as Alena. In fact, I left him out of my main party in favor of Ragnar. Ragnar just does more consistent damage. My main party consisted of the Heroine, Alena <3, Ragnar, and Mara. I think having two people who can heal is vital. Alena and Ragnar dealt the brunt of the damage, and the Heroine and Mara were there to heal if need be.

There is a cave that has a menagerie of metal babbles. This is where it is crucial to have Alena. I cannot stress enough how awesome she is. She was criting the biznatch out of all of those babbles. They had no idea what they were getting themselves into. I was killing 2 or 3 PER ENCOUNTER, which is a ridiculous amount of XP. So, I ended up gaining a ton of levels, which made the last half of the game a cakewalk. Remember, Alena is a goddess.

One other thing to note in this game is that a pink leotard provides more protection than full plate armor....
Women. Are. Awesome.

The end guy, Necrosaro, is my favorite of any series because his design is very creative. When I was a kid playing this, I had no idea that he was going to slowly transform from what appears to be a weak warrior-type monster to a gigantic, three-eyed demon with mega horns and sporting Schwarzenegger-like arms. It was incredible to me. But... he's a pushover. Actually, I thought I had screwed myself over when I started fighting him, because I cast reflect on a couple of my party members and they weren't able to be healed. Within the first turn or two, Alena and Ragnar were on the brink of death, but it became a standstill when Necrosaro began casting a lot of spells that were just bouncing off of them. Finally, the spell wore off and I was able to heal everyone, and by then the boss wasn't really doing any physical damage. It was a little strange, but I didn't have a problem after that, and Alena totally stiletto-earringed his ass into oblivion. I was flabbergasted that I had beaten him on my first shot after making such a huge mistake.

Now What?

So, now I've beaten the first four Dragon Warriors, and I need to make a decision. I have DQ5 and 6 for the DS, but I'm wondering if playing the SFC versions would give me a better experience. I have played DQ5 on the PS2, but it's been 6 years, so I should go through that one again. At any rate, I'm putting this conquest on hold until I decide how I want to proceed. Plus, I'm a little Dragon Warriored out. 

2012 Dragon Warrior/Quest Conquest: PART III Cont. (FINALLY)
  July 11, 2012  
Before the end of 2011, I set forth on a quest to save young maidens and vanquish dragons. On a lark, I decided to tackle the entire Dragon Warrior/Quest series, buying many of the games as I go to complete the collection. It's been around 20 years since I've last played any of the NES titles, and I've never played the ones for GBC or DS. Do I have what it takes to play through every Dragon Warrior/Quest game ever made?
I am ookii_risu. This is my story...
3. Dragon Warrior III (NES)

So, after some major setbacks and getting hooked on some Diablo 3 crack, here I am back into the fray. I've left the old blog as is but cleaned up a couple parts and will keep adding to this post as I go. 


Well, I've been a little behind here, so I'm going to add to the blog as I go. I just started DW3 last night, and noticed a few things. First of all, you can choose whether you want to be a man or a woman. Normally, I hate female characters, so I would have picked "male" in a heartbeat, but I decided to choose "female" for the sake of my blog. 

The game begins with you lying in bed (fully clothed... what the heck is wrong with you!?), and your mother comes over and wakes you up. She calls you a "lad" and tells you to hurry up because you have an audience with the king. The character doesn't look girly at all. After being talked to like a guy even more, I figured that the developer never bothered program anything unique for the female storyline. And, also figuring that my attack stats were lowered because of being a female, I reset the game and started off the way I would have anyhow. 

First thing I noticed is this game is a LOT easier in terms of leveling up. You can go and recruit/create party members to help you along, so the pace of the game is faster. For instance, with a lot of RPGs, you don't want to go anywhere until you're level 5, but I was walking around and going into a cave at levels 3 and 4 without much of a problem. I'm using my main character, a soldier (started with a fighter but didn't really get it. He probably gets multiple attacks later or something), a pilgrim, and a wizard (girl!). I like brute force melee attacks, but it's good to have a healer and magic user in the party. 



So, after about 3 months, I started playing DW3 again. It took me about an hour or so to figure out what the hell I did and what the hell I was supposed to be doing. There's a cute little dwarf in a cave near "whore" town who simply asks you who the bleep you are, so I was clueless. Finally I realized that I had just gotten the magic key (DW likes keys and making you go through multiple interface windows to use them  ) and hadn't opened up all of them.

There was a gentleman in the castle whose only purpose in life was to sit behind a magic key door and stare at a pool of water in anticipation of my visit. His twin brother in Alihan does the same thing, but his room isn't as large. Favoritism? Sibling rivalry? Who knows, but he told me I needed to go talk to the King of Pomegranate (or whatever its name is. It was like 6am, what do I care?), as he and the dwarf are BFFs <3

In the interim, I completely forgot to finalize the quest that I had finished before my save got corrupted and I had to restart the game. I had to get a crown and return it to the king of Romaly, but I decided to hang onto it because the crown has good defense. Anyway, since I had forgotten all about that, I accidentally talked to the king and gave him the crown. In doing so, he asked me if I wanted to rule his kingdom, and obviously wouldn't take no for an answer no matter how many times I chose "No." (Why even have that option???) I had gone through this song and dance before. The king hides out in the coliseum gambling his head off while you roam around and talk to kids who are like "OMG iz da KING!!!!" What I completely missed last time, however, was this amazing bit of text. I guess it's not all that bad being the king  


I was on a role last night. I was getting completely sucked in. I found an animal suit for my main guy, Jammin, and now he looks exactly like a cat :3 I got a boat and sailed around a bit. I have to find six orbs, two of which I already scored. The one pain in the arse was Orochi the hydra. The village leader says that the Orochi will wreak havoc on their village if a daughter is not chosen as a sacrifice. You find the next girl to be sacrificed hiding in a pot, which I thought was funny. So, the villagers say it might be a good idea to go to the cave next door and beat the crap out of this monster. OK, then!

Well, to put it plainly, Orochi is a major asshole. He deals 30 damage each hit, which is about 1/4 or more of each of my party member's HP. The damage from his attacks could be countered by having my wizard cast Increase (defense increase) on my party every turn, but his fire breath dealt like 30+ damage to every party member no matter what. AND, he can attack twice, so a couple turns of fire breath and I was hosed. I died maybe 3 times before beating him, but then he jumps into a portal and ends up back in the village. That's when you realize that he was disguised as Himiko all along! *Gasp* He talks some smack and asks you if you want a beat down, meaning you have to fight him again!!! I said "No," and revived my party and stayed at an inn. Thankfully, I didn't have to go back to the cave and could try at him in the village, but man, I got floored. After the fifth death, I decided I should go grind, so I ended up going back to the cave anyway. Lucky for me, though, I ran into a horde of metal slimes and got enough experience in three battles for everyone to gain a level. 
Still took me two more tries, but I finally vanquished that annoying piece of garbage. Only the pilgrim can cast healmore at this point, so I pretty much had to let the hero and wizard die and leave the soldier attack him while my pilgrim kept healing.

The other event of note was finding the new town, which is one of the fond memories I have of this game. An old man has a vision for a new town and needs a merchant to help get things started. So, I had to go back to Alihan and add a merchant to my party. I made a female one because I thought it would be nice to see a female merchant, but at the same time I was a little skeptical with the "You're a fine young lad" thing I mentioned earlier. I even named her "Merchic." Anyway, I drop her off and do a bit of exploring before returning to the town. Sure enough, she's now the typical fat, slobbery merchant with a goatee that you see virtually everywhere. Seriously, Enix? Would it have killed you to have an extra sprite for this? If you didn't think people would choose female characters, don't include them in the game!

This odd treatment of female characters also makes me question why my wizard (sorceress) can't equip ANYTHING. She's still wearing a leather helmet, and she was using a poison needle for most of the game until I found a thunder staff. She could equip that, but she couldn't equip the staff of force I bought for my pilgrim. What gives? Despite all that, though, she has pretty awesome defense. 

That's about it for now. The only other thing I have to mention is some more odd text placement. I'm not sure if this was accidental... I'd like to think so, but who knows:


So, a lot's happened but I haven't blogged. Not too many interesting things said by the NPCs. There was a funny thing some lady said at a funeral:

I didn't know that "weep" was an onomatopoeia!  

There's another one that was funnier than that one, but I was too lazy to take a picture. I took my party to Dhama castle to change my wizard's class to a saint. You cannot become a saint unless you have a special tome. Once my wizard's class was changed, she fell back down to level 1, but it's not much of an issue. She's about 2/3 back to where she was, and now she can cast white magic also, which is going to be quite helpful later on. At least she can equip magic armor now. Gadzooks!

Anyway, I digress. I was talking to the NPCs in the castle, and they were saying what classes they want to become. Some girl is like, "I want to be a wizardess!" And then some old guy said, "I want to be a little girl." I mean, who doesn't, but still!  

The saint thing happened somewhere amidst plundering, pillaging, grabbing 5 of 6 orbs, talking to dead people (at night, when obviously they aren't dead and aren't skeletons), boarding a skeleton ship... and a bunch of boring stuff, like warping to Alihan, withdrawing money from the storage guy, buying a couple pieces of armor, warping back to Alihan and depositing the money, etc. Thank GOD for the storage guy! There is such a small amount of storage space per party member, and a lot of the special items are used once or so and no longer of use. You can go to the guy and leave or pick up gold and items. Even though item management is still annoying, it is leaps and bounds above DW2. And, we must not forget that when we die in Dragon Warrior, we lose half our gold, so warping back to Alihan and depositing it is well worth the MP and time spent.

One event of note has to do with the "new town" that I took my merchant to. Well, the bearded lady got greedy and was making all the townsfolk work too hard. She's sitting on a big ol' throne surrounded by treasure chests, lol. In town, I went to a live show of... something... came out, and the guy at the front wanted 50,000 gold from me! (So that's how she could afford that transition...) But, since I was Merchic's friend... it's all good. Uh-huh. Well, eventually soldiers invaded, the townsfolk rebelled, and now Merchic is in jail. Life is dandy!

Anyway, I'm working on a cave right now that should lead to where the last castle is, but there is no way to get to it without the bird. I need the 6th orb so I can get the bird and hear the beautiful music. I used to just sit and listen to it. Once I get the bird, I might be nearing the end, but I know this game is longer than it seems. When I was a kid, I rented it for a week straight, so that's saying something!


Today I slayed the evil Zoma and saved the world. yay...

Sounds bit anticlimactic, huh? Well, that's kind of how it felt, actually. I knew I was at the end, prepared my characters, did a first run to the end castle, which wasn't that bad. I cut through Zoma's henchmen like butter, but then I made the stupid mistake of not using a special item and had my ass handed to me. Didn't get me down any, though. I went back and did it right the second time. Honestly, the end boss was easier than most of the regular bosses I had to fight.

Well, I can't really spoil the end fight and ending here, so I'll just give my final thoughts on the game before I move on to my favorite, Dragon Warrior 4.


I love the Dragon Warrior series because you can see vast improvements in each subsequent release. In the first DW, there is no party. You control a single character around a fairly tiny world. In DW2, there is a party of three, and the world is expanded significantly, so much so that you need a ship to get around. DW3 allows four people in your party. It presents day and night situations, portions of the world surrounded by mountain and only accessed by riding a bird, and a whole other world (though familiar).

I like DW3 much more than the first and second ones. I think that this game strikes the right balance of exploration vs. leveling up. In light of the recent NA debate on grinding, I have to add my two cents here. First of all, I consider grinding to be walking around without a purpose other than to fight monsters and gain levels or gold. I don't consider fighting monsters while exploring the world or dungeons grinding. 

Now then, in DW some time is spent grinding because there isn't much content to explore in the world, and battles take longer because there is only one person in your party. Same thing with DW2, although that game tends to make you feel like you could gain 100 levels and it wouldn't matter. As I said before, do not play DW2 if you dislike grinding. DW3, however, has so much to explore in its vast world that there is simply no reason to sit around for hours and grind. When I beat the game, my guys were around level 41, which was a pretty comfortable level. I didn't spend any time beyond the normal walking through dungeons and exploring the world to reach that. There was that one time when I was fighting the Orochi that I was going to grind for a level, but that was my own decision. I could have easily hopped on the ship and explored some other region until I gained the level and then gone back for the Orochi. I guess I just don't hate grinding as much as others  

The other cool thing about DW3 is that there are different classes to choose from for your party members. I picked the traditional team, but if you wanted to be imaginative and try new things, you have the opportunity. Later on, you can change classes if you like, and you might be able to combine old and new abilities.

I don't have too many critiques, but I'll mention a few things.

1. What is the deal with the spells? What's the point of letting the Wizard learn the spell "door" (to open doors) when he/she is level 35 and you're at the end of the game? By the end of the game, you really don't need to be holding many things, so it's OK to have a key on hand. What is the point of the spell "ironize"? Oh, so it's to help you see how an enemy attacks without taking damage. Well, when you have the message speed up all the way, you just see a flood of text and have no idea what's going on, so... yeah... It also seemed like the Pilgrim nor the Wizard had a single enemy attack spell that did 150+ damage. By the end of the game, I was just trying to conserve MP and didn't really care, but I don't think there was one.

2. What's the point of selling armor later on in the game if it's all worthless junk? I understand that it should be realistic. You can't really take merchants out of the towns, but why not just have better armor and then beef up the end boss a little? By the end of the game I think I had 100,000G. (Oh, crap, that reminds me... I have to go buy that revealing swimsuit...)

3. The day and night aspect was a great addition to the game, but it was poorly used. There were only a handful of times when changing between night and day was significant. I mean, getting you into a room with a 15-year-old whore and her dad... that's to be expected.  

4. What was the point of getting the bird just so you could fly to two points on the map? With the "return" spell, you can go back and forth between any city that's already been visited, and by the time you get the bird, you've already been almost everywhere, so I don't see the point.

I *think* that's it for those. I'm just bitching. It's a great game, really. And, as the king himself told me, I "wilt forever remain the stuff of legends of the people of Erdrick."  

Onward to DW4!

Dragon Warrior III Setback
  July 04, 2012  
Before the end of 2011, I set forth on a quest to save young maidens and vanquish dragons. On a lark, I decided to tackle the entire Dragon Warrior/Quest series, buying many of the games as I go to complete the collection. It's been around 20 years since I've last played any of the NES titles, and I've never played the ones for GBC or DS. Do I have what it takes to play through every Dragon Warrior/Quest game ever made?
I am ookii_risu. This is my story...
3. Dragon Warrior III (NES)

It's funny how life can throw you for a loop! I see it's been about 3 months since I last updated this thing or even played the game. I plan to get back on track next week, as long as nothing comes at me from left field. I'm looking forward to revisiting that whore town (Oh, they call it "dancing"... they missed the "lap" somewhere in there) where the one chick takes you into her bedroom to look into a crystal ball, when all of a sudden, her DAD exclaims that HE is the one behind the light show! "Oh, Dad, you always ruin everything!!!!" Ahhh, the memories. Why didn't it open up a merchant window with her price tag when I talked to the father? I'm not sure what's worse, the fact that this type of dialog exists, or that I read it all when I was like 13 and thought nothing of it. 

Anyhoo, thanks to the people who actually read this thing. I'll clean up these comments and start a more readable review as I continue my journerific embarkation. 

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